I did not get to look at the actual DM toolkit – the utilities used for making longer campaigns and custom modules – until the last two weeks. This DM session dropped me in to a premade dungeon crawl with my staff (“with,” not “against,” because we're playing co-operatively to enable a good experience) my role here was limited to staying one step ahead of the players, trying to plant mobs and traps according to current challenge. Until recently, our only hands-on sessions with the game were as players, with one limited on-the-fly DM session. We've previously covered Sword Coast Legends, with our first round of coverage from GDC – near the game's unveil – and the most recent at PAX Prime. For those of us who haven't yet dug our way out of the insurmountable pile of 3.5 books, the ruleset may be unfamiliar, but it's still D&D.
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